03 / 2026

Otome

macOS 乙女游戏屏幕翻译工具

Product Strategy
Interface Design
macOS Development
Web Design

Overview

A screen translation tool designed to keep the player inside the story.

Otome 面向游玩未汉化日本乙女游戏的非日语用户。它把屏幕框选、文字识别、翻译和桌面字幕整合为一个 macOS 工作流,减少反复截图、切换应用和重新定位台词带来的沉浸中断。

Role
Product, design & development
Platform
Native macOS
Release
Apple Silicon / Intel Beta
Built with
SwiftUI + Codex workflow

01 / Problem

Translation should not become the main interaction.

The product question was simple: how little should the player need to leave the game?

原本的翻译路径往往需要截图、切换窗口、粘贴文本,再返回游戏。Otome 将这些动作压缩为框选区域、自动识别与即时显示,让工具停留在背景,让内容继续处在前景。

02 / Current product

From a capture tool to a continuous dialogue layer.

产品从最初的 OCR + 翻译原型继续扩展为完整桌面体验:支持动态对白识别、可调识别框与字幕框、字幕样式、全局快捷键和 TSV 术语表;翻译可使用系统能力、Google 或自定义 AI API,并通过钥匙串保存敏感配置。

同时维护 Apple Silicon 与 Intel 的独立下载通道,让不同硬件用户看到清晰、不混淆的版本说明。

OCRScreen recognition
LiveDialogue subtitles
TSVTerminology control
Architecture channels

03 / Product language

A quiet interface around an emotional experience.

界面与网站都从日乙游戏的情绪体验出发:不把工具包装成复杂的技术控制台,而是用日中双语、轻量层级和明确下载入口,解释产品如何在游戏之外提供支持。

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